VIVEPORT
Global
Overview
VIVEPORT is a virtual reality content store and subscription service operating in more than 60 countries globally. For creators, VIVEPORT offers the most efficient way to distribute and monetize their content to a new audience. VIVEPORT is the default store for VIVE Wave, a mobile VR runtime that powers many standalone VR headsets.
FAQs
How many users does VIVEPORT have?
VIVEPORT has 150 thousand monthly active users (MAUs) globally.
What revenue share terms does VIVEPORT offer?
Developers receive 70% of the revenue generated on the VIVEPORT store.
What devices support Android-based content on VIVEPORT?
Mobile titles can support VIVE Focus, VIVE Focus Plus, Pico Neo, Pico Goblin II, AiQiYi VR II, Shadow VR, and more.
Do I need to integrate the VIVE Wave SDK for my game to be accepted by VIVEPORT?
Yes. VIVEPORT is a VR store that requires applications to use the VIVE Wave SDK. You should create a VIVEPORT-specific version of your game before you submit it through UDP. Content that does not integrate the VIVE Wave SDK will almost certainly be rejected by VIVEPORT.
How do I get paid?
Please refer to the VIVEPORT Platform Agreement: https://www.vive.com/us/legal/vpa/  and look for the section “Other Payment Related Terms”.
Where can I access and manage my VIVEPORT payment information?
Access this section of the VIVEPORT Developer console:   https://developer.viveport.com/console/settings/editing_finance
What currency am I paid in?
In CNY for revenue generated in China; in USD for revenue generated globally outside of China.
Why do I need to accept two Terms of Use - one for China and one for Global?
HTC (VIVEPORT) does not have a direct legal presence in China, and the company operates there via a third-party representative. The ToU for China is with HTC (VIVEPORT)’s local representative, and is required by Chinese law. The other ToU is made directly with HTC (VIVEPORT) for all other territories.
Which languages does VIVEPORT operate in?
English (U.S.) is the default language. Other supported languages are: Czech, Danish, Dutch, Finnish, French, German, Italian, Japanese, Korean, Latin Spanish, Norwegian, Polish, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese.
Which countries does VIVEPORT reach?
VIVEPORT is an international store that is live in 62 territories: Argentina, Australia, Austria, Belgium, Brazil, Brunei, Bulgaria, Burma, Cambodia, Canada, China, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Guam, Hong Kong, Hungary, Iceland, India, Indonesia, Ireland, Italy, Japan, Korea, Laos, Latvia, Lithuania, Luxembourg, Macau, Malaysia, Malta, Mexico, Netherlands, New Zealand, Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, Slovakia, Slovenia, Spain, Sweden, Switzerland, Taiwan, Thailand, Timor-Leste, United Arab Emirates, United Kingdom, United States, Uruguay, and Vietnam.
Does VIVEPORT support premium (pay-to-download) games?
Yes, you can sell your games directly for a price.
Do I have to set IAP prices in a specific currency?
Prices must be set in USD as well as any other desired currency (optional).
What are the VIVEPORT game metadata requirements?
They are as follows: all assets will be generated from the ones you upload in your Game Info page. VIVEPORT-bound assets can be viewed, and if necessary replaced, via the Advanced tab ahead of submission.

Game icon (aka Desktop icon)
  • Width x Height in pixel: 256 x 256 (PNG or JPG)
  • Generated from the Game Icon asset uploaded in your Game Info page
Screenshots (for the game store page)
  • Minimum 4 screenshots; maximum 8 screenshots
  • Width x Height in pixels: 1366 x 768 (PNG or JPG)
  • No text overlays
  • Generated from the screenshots uploaded in your Game Info page
Hero images (used to feature your game on VIVEPORT)
  • Landscape banner
    • Width x Height in pixels: 1432 x 550 (PNG or JPG)
    • Must feature the name of your game on overlay
    • Generated from the Game Banner / Landscape asset uploaded in your Game Info page
  • Portrait banner
    • Width x Height in pixels: 316 x 554 (PNG or JPG)
    • No text overlays
    • Generated from the Game Banner / Portrait asset uploaded in your Game Info page
Store cover image (main game thumbnail used across the VIVEPORT store)
  • Main thumbnail
    • Width x height in pixels: 316 x 178 (PNG or JPG)
    • Must feature the name of your game on overlay
    • Generated from the Game Banner / Landscape asset uploaded in your Game Info page
  • Secondary thumbnail
    • Width x height in pixels: 655 x 369 (PNG or JPG)
    • Must feature the name of your game on overlay
    • Generated from the Game Banner / Landscape asset uploaded in your Game Info page; you can replace it with another image in the Advanced section.
Game trailer video
  • Format: MP4, 6 Mbps or lower
  • Should be one to two minutes long
  • Generated from the Feature Video (mp4) asset uploaded in your Game Info page
Game trailer video cover image
  • Width x height in pixels: 1366 x 768 (PNG or JPG)
  • Generated from the Feature Video (cover picture) asset uploaded in your Game Info page
Does VIVEPORT have a beta environment?
No.
What kind of games does VIVEPORT accept?
VIVEPORT welcomes games of all genres. However, refrain from posting:
  • Inappropriate content, such as sexually explicit content, hate speech, excessive violence, content that lacks consideration for sensitive events, bullying and harassment, etc.
  • Gambling content – however, content that meets certain requirements is acceptable Please contact Developer Relations if you are unsure.
  • Content that infringes third parties' intellectual property rights.
What data privacy law does VIVEPORT follow?
VIVEPORT complies to the data privacy laws of the territories where it operates. Please find more details on:  https://www.htc.com/us/terms/privacy/
What is VIVEPORT’s policy regarding piracy and intellectual property rights infringement?
Please refer to the section “Copyright Notice And Takedown Procedure” in the following VIVEPORT Terms of Use:  https://www.viveport.com/terms/terms-of-use
How do I access the VIVEPORT developer console after I register via UDP?
Use the link at the bottom of this page to access the VIVEPORT developer console and login with your Unity ID.